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Converting attributes into modifiers: When you roll, you don't use your raw stat/attribute, you use this table to convert that number into a +X modifier, for when rolling +DEX for example.  Score -> Modifier  Examples:

10 Dexterity ---> +0 DEX

16 Strength ----> +2 STR

Range Modifier
1-2 -3
3-5 -2
6-8 -1
9-11 +0
12-14 +1
15-19 +2
20 +3

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