Your character's description, lore, history or whatever can go up here:

Adstrum defeated the Nymph Queen, then helped with the Salamandragon. Then fought the Namers at a haunted fair... Not to mention him and Kevin defeated the Yaoi Ice Fairy. His dick is also 15 inches. If you're reading this I also changed my XP back to positive if anyone notices :^)

Flags (Most classes have 3. Certain social classes are allowed 4)

Flag Description
Avenger Give me the chance to exact messy vengeance. 
Destroyer Chastise me for being ruthless. 
Challenger Concede defeat to me, fair and square. 

Background (You can just copypaste your background move here):

Tough Guy You can always use Weapon Technique with +STR instead of +DEX.

Stats (List the reasons for any bonuses/penalties below the chart) (Table for stat conversion)

Stats Strength Dexterity Constitution Intelligence Wisdom Charisma Libido
Raw 20 17 10 15 14 9 11
MOD (+3) (+2) (+0) (+2) (+1) (+0) (+0)

Combat Stats (List the reasons for any bonuses/penalties in the same entry or below the chart)

Combat Stats Default Bonuses Bonuses Bonuses Bonuses Penalties
Max HP 20
Class Damage d10
Armor 4
Appeal d6
Max Carry Load 32

List your KEY gear here:

  • Signature weapon (2 weight) 
  • Dark avenger helmet (+1 against mental attacks, can read thoughts with +INT, can roll+INT to mind-rape, instantly detects alignments, +1 armor, sentient, 2 weight) 
  • Flaming razor whip-blade (spend pyromancy hold to deal +1d4 damage, +3 piercing, barbed, sets target aflame, reach, close, 2 weight) 
  • Chainmail skirt (1 armor, 0 weight) 
  • Slingshot (-1 damage, near, 1 weight) 
  • Kotmech (gains the benefits of your signature weapon, soulbound, fiery, close, magical, 2 weight) 

Other gear

  • Stones (3 ammo, 1 weight) 
  • 1 Magic stone (dangerous, +1 damage, 0 weight) 
  • The swag from the 47th dimension (t-shirt, worn, planar, 0 weight) 
  • 355 coins 
  • Space babies 
  • Miniature mount (turns into a full-sized horse, 1 weight) 
  • Game system (nerdy, has VR, 4 weight) 
  • Dungeon rations (5 uses, 1 weight). 
  • Pleasure pit time-share (Adstrum sold his soul and now he's stuck with a time share, he's now at 1/4th of his soul lost) 
  • Gift basket (strange and exotic foods, 5 uses, 2 weight) 
  • Blue spear from a water nymph (??????????????) 

Gear related moves can go here!

  • Move
  • Move

Universal Moves

Starting Moves

  • Wall of Steel 
    • When an enemy you are engaged in melee with makes a move against anyone or anything other than you, you may attempt to stop them. If you do so, roll+Str.
      • On a 10+, the move is cancelled—their attack is blocked, their escape route cut off, their spell interrupted, etc. 
      • On a 7-9, you intercept their move—rather than who they were originally aiming for, they hit you. 
  • Weapon Technique
    • When you perform a technique with your weapon, roll+DEX. 
    • On a 10+, use three techniques. 
    • On a 7-9, use one technique. For each technique used, achieve one of the following results: 
      • • You deal 1d4 damage to one foe within range.  
      • • You force one foe within range to drop whatever they’re holding.  
      • • You damage the armor of a foe within range, reducing it by 1.  
      • You may use the same technique many times, and upon different targets or only one. 
  • Signature Weapon 
    • This is your weapon. There are none like it. Your weapon is a piece of you, vital to your life. You must master it as you master your life. Your weapon, without you, is useless. You must wield your weapon true. 
    • Your weapon is 2 weight. Choose one or two from each list to describe your weapon: 
      • Hellish, Equine, Marked, Runic, Veiny 
      • Penis 
      • Close, Reach 
    • Enhancements 
      • Thick: +1 armor and +1 damage, but two-handed 
      • Flared: +messy and +forceful 
      • Flexible: Choose an additional range 
      • Hot: +1d4 damage, +dangerous  (Gained from Demonic Dick)
      • Heavy: Enemies can't lift it  (Gained from Demonic Dick)
      • Glows in the presence of one type of creature, your choice: Sluts  (Gained from Demonic Dick)
    • Magic 
      • Demonic: This weapon is cursed. (Gained from Demonic Dick)
    • Finally, tell us how you got it!
      • I sold my soul to a succubus and all I got was this lousy penis. 
      • I thought it was only part of my soul ;-; 
    • Your weapon isn't ordinary. It's invincible. The rest of you, not so much. Unlike most genitalia, yours can always deal damage like an ordinary weapon would, regardless of the circumstances. 
  • Demonic Dick (Replaces 'Armor Training')
    • You acquired your class from a pact with a demon, rather than training. Your signature weapon gains the following changes:
      • Hot 
      • Heavy 
      • Glowing 
      • Demonic 
      • Roll Hidden Power with INT rather than LIB 
  • Hidden Power 
    • When you draw out the latent power in your weapon, describe what happens and roll+LIB. On a hit, roll your appeal to increase the lust of enemies within reach. On a 7-9, the enemy makes an attack back against you.  
    • Examples of 'Hidden Power' effects:  
    • Ejaculation, Lactation, Spooky tendrils, Phantom hands, Magic burst, Vibrations, Mass climax  
  • Pyrokinesis (Helltouched CC Starter)
    • When you exert your will over fire, roll+INT. On a 10+, hold 3 commands. On a 7-9, hold 1. Spend a command to: 
      • • Create fire.  
      • • Extinguish a single body of fire.  
      • • Make a body of fire take an action according to your will.  
      • • Move a body of fire instantaneously.  

Sex Moves

  • Molten Core 
    • Your insides are fiery! When someone penetrates you without appropriate protection, they take 1d10 damage, ignoring armor. 
  • Hot Filling 
    • When you cum inside someone, they take 1d10 damage, ignoring armor. Your cum has the 'fiery' tag and can deal damage as well as increase lust. 
  • No Pants Club 
    • You belong to an exclusive women's organization that willfully abstains from pants. When you take off your pants, [X] women / [ ] men are impressed

Advanced Moves

  • Cloak of Smoke (Multiclass) 
    • When you are targeted by flying projectiles, you may attempt to evade them. If you summon smoke to do so, roll+INT. 
    • On a hit, halve the damage you take from these projectiles, rounded down. 
    • On a 10+, you may appear elsewhere, within reach range. 
  • Iron Hide
    • Any armor you wear gives +1 armor and weighs 1 less. 
  • Magic Weapon 
  • Requires: Signature Weapon 
    • Add a magic power to your signature weapon. Choose one from the list.  
    • Chosen magic power:
      • Deviant: +1d4 damage when striking genitals.  
    • If you're choosing another thanks to Mystic Weapon, you can invent a similar one instead of picking from the list. 
  • Lovely Weapon
    • Requires: Signature Weapon  
    • When you deal damage with your signature weapon, the enemy is stricken with arousing want. You deal +LIB damage or the enemy will suffer an intense desire for your weapon, and may exhibit emotion such as anger, fear, love, lust, or woe. Your choice. 
  • Defensive Wall 
  • Requires: Wall of Steel 
    • When you roll a hit on Wall of Steel, reduce the attacker's armor by 2, give an ally +1 forward against the attacker, or halve the attack's effect or damage, your choice. 
  • Bully
    • When you Parley using the threat of impending violence as Leverage, you may roll+Str instead of +Cha. 
  • Seeing Red
    • When you Discern Realities during combat, take +1. If one of you is naked or mostly naked, you may do so with LIB rather than WIS. 
  • Power Throw
    • Every mêlée weapon you wield has the thrown and near tags. You can always choose to Volley with +Str rather than +Dex. 
  • Offensive Warrior
    • When you deal your class damage, deal +2 damage. 
  • Heating Bitches
    • Add these to your list of options for pyrokinesis:  
    • • Afflict a target with burning arousal. (Deal lust damage instead of ordinary damage.)  
    • • Totally extinguish a target's arousal. 
  • Born of Fire
    • You are no longer harmed by the touch of fire, nor are you vulnerable to heat. 
  • Cupid’s Bow (Multiclass)
    • When you volley, instead of dealing damage, you may choose to inflict one of these effects before the roll: 
    • • Love: The target is overcome with a mad love towards the next creature they see, until they are rejected. 
    • • Hate: The target is overcome with a murderous hate towards the next creature they see, until either of them is severely hurt. 

Story Moves (You get these moves from plot advancements)

  • Knowledge: Demons & The Underworld (Beta tester move)
    • When you spout lore about demons or the underworld, take +1. 
    • When you spout lore about your area of knowledge, on a 12+, you tell the GM about the subject in question. It's fact. 
    • The GM may at any time ask you a question regarding your area of knowledge. Whatever you answer, is the truth. 
    • • When you defy danger against demons and their magic, take +1. 
    • • When you navigate the underworld, you always know where you're going. Treat a miss as a 7-9. 
    • • When you parley and the leverage is a soul or souls, take +1. You know how much a soul is really worth, and to whom. 
  • Word of Eternity (Learned from the Namer's Fair)
    • When you call someone a NERD, roll+INT. 
    • On a 10+, they will be afflicted by a wild magic effect. 
    • On a 7-9, you're both afflicted by wild magic effects. 
    • On a miss, you're the one struck by wild magic.  
    • Consult the 10,000 wild magic effects chart. Roll 1d10+1d10+1d10+1d10 to find the digits of the effect, then look it up. 
  • Horned Helmet (Learned from the Black Knight of Customer Service)
    • You have horns that burn at will. When you hack and slash and expose yourself to their attack on a 10+, you deal +1d10 damage, instead of +1d6, and the enemy is set on fire. You also take +1 armor forward. 
  • Flame Surfer (Succubus took 1/8th of his soul)
    • When you ride flames, name your destination and roll+DEX. On a 10+, you're there, without a hitch, and can freely light the place on fire. On a 7-9, you're there, but choose one and you've lit the place on fire anyway:
      •  ? A threat is waiting for you when you get there  
      •  ? The flames are uncooperative, and you don't get there as quickly as you'd expect  
      •  ? Your landing is better described as a crash 
  • Phantom of Smoke (Succubus took 1/4th of his soul)
  • Requires: Cloak of Smoke
    • When you summon smoke, on a 12+, you take no damage from the attack and may appear anywhere within sight. 
  • Cryokinesis (Defeated the Yaoi Ice Fairy)
    • When you exert your will over ice, roll+INT. On a 10+, hold 3 commands. On a 7-9, hold 1. Spend a command to: 
      • • Create ice.  
      • • Melt a single body of ice.  
      • • Make a body of ice take an action according to your will.  
      • • Move a body of ice instantaneously.  
    • Moves that enhance Pyrokinesis also enhance this move. 
  • Eye for Kinks (Succubus took 1/16th of his soul)
    • When you look over an enemy, ask the GM what they're into. The GM will answer truthfully. 

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